#ArtTips Pay attention to size and width of things!
1. Identify all major planes. (Particularly 'negative spaces' which are areas you omit, that you don't draw.)
2. Mark placement for main features.
3. Draw from the 'center' outwards. (For portraits, start with the nose first, and NOT the eyes. For full body, start with the torso first.)
These tips generally work for drawing all kinds of things so I included a panda 😅.
recommended instance block Show more
probably worth throwing a good ol block to mu.zaitcev.nu. we on lazer pizza have done it.
new music out that is worth listening to, in my own opinion:
periphery iv: hail stan
kenji kihara: 日日是好日
modest mouse: poison the well
downhaul: before you fall asleep
the physics house band: death sequence I
reposting: if you're a poc or LGBTQIA+ video game dev with a small budget and you want some written resources to help, i have a paperback copy of Designing Virtual Worlds that I bought, which I'd like to give away. priority goes to the folks mentioned above. feel free to DM me and we'll sort it out.
well i spent the last hour doing this, so if anyone needs a super rough outline of the drum part of When We Escape, by Minus the Bear, here ya go I guess. The fills aren't exact or precise but I did the best I could with a rush job in FL Studio
hey, let's be friends
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